

I have not played Cyanide's 2014 game myself, and though there is a glossing over of the setup - a fantasy world in which goblins are an animalistic pest in the world of man, but one, Styx, is intelligent - there was nothing truly unclear. To get it out the way, no prior experience of the first Styx game is required to understand what's going on here. What it has against it is its lead character. We are spoilt for stealth choice, and that makes this fantasy wall-hugging sequel a tough sell.

Hell, even the new Zelda game has a functional stealth element to it.

Recent times have given us new Dishonoreds and Deus Exes and Metal Gear Solids and Hitmen, endless Assassin's Creeds and even a so-so Thief, the game Styx most resembles. A proper stealth game that isn't low-rent or poorly balanced, with a choice of paths and abilities but which doesn't devolve into routine action - we didn't used to get too many of them. A few years ago, I probably would have forgiven Styx: Shards of Darkness a multitude of sins (and though there is not a multitude, there is one honking great sin).
